{"id":95,"date":"2006-04-22T02:47:24","date_gmt":"2006-04-21T18:47:24","guid":{"rendered":"http:\/\/kenshinjeff.jp\/wordpress\/2006\/04\/22\/a-fundamental-breakdown-of-a-communitys-needs\/"},"modified":"2006-04-22T02:47:24","modified_gmt":"2006-04-21T18:47:24","slug":"a-fundamental-breakdown-of-a-communitys-needs","status":"publish","type":"post","link":"https:\/\/kenshinjeff.jp\/2006\/04\/22\/a-fundamental-breakdown-of-a-communitys-needs\/","title":{"rendered":"A fundamental breakdown of a community’s needs"},"content":{"rendered":"

Some might wonder why am I writing on such a boring subject. Well, it’s a perspective problem actually. Let me try to apply it in a somewhat real-world applicable scenario.<\/p>\n

Online gaming communities would live and die by these rules, which is rather important considering most money in games now are MMOs.<\/p>\n

This would also apply to a working environment. Considering that everything is mostly made up of humans, it could theoratically apply to communities of all sorts.<\/p>\n