April 22, 2006 - kenshinjeff
A fundamental breakdown of a community’s needs
Some might wonder why am I writing on such a boring subject. Well, it’s a perspective problem actually. Let me try to apply it in a somewhat real-world applicable scenario.
Online gaming communities would live and die by these rules, which is rather important considering most money in games now are MMOs.
This would also apply to a working environment. Considering that everything is mostly made up of humans, it could theoratically apply to communities of all sorts.
- Something to believe in
- Something to dream about
- Something to hate
- Basic economic system
- A future to work for?
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