April 22, 2006 - kenshinjeff

A fundamental breakdown of a community’s needs

Some might wonder why am I writing on such a boring subject. Well, it’s a perspective problem actually. Let me try to apply it in a somewhat real-world applicable scenario.

Online gaming communities would live and die by these rules, which is rather important considering most money in games now are MMOs.

This would also apply to a working environment. Considering that everything is mostly made up of humans, it could theoratically apply to communities of all sorts.

  • Something to believe in
  • Something to dream about
  • Something to hate
  • Basic economic system
  • A future to work for?

incomplete / logic & ideology

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